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Architecture: Future Synthesis Technology. Native Instruments Absynth Waveforms.  Over 1000 new waveforms... What?

Architecture MS Waveforms, is a collection of over 1,800 meticulously designed wavetables provided in U&I Software's MetaSynth ".wave" format. Wavetables are single cycle periodic waveforms that form the most fundamental building block of synthesis. They are the sound generators, and can be thought of as the oscillator of a classic analog synth, but they provide infinitely more variability in shape and spectrum. They are chiefly responsible for determining a given sound's primary timbre, or "tone color". In addition to being used as oscillators, these waveforms can also function as envelope shapes in the MetaSynth Effects Room!

This collection offers a huge variety of waveforms logically organized in sub-folder categories. The first version of this collection contained over 1000 waveforms and was originally developed for Architecture Volume One. It was later translated to NI Absynth format in June of 2006 when the first NI version of this collection was released. In August of 2006 a large part of it was then also licensed to NI to use as composite Wavetables in Massive. This is the second version of the library. We have added more than 800 new waveforms to push the total to over 1,800. We have added some very interesting new categories and vastly expanded on the some of the previous categories. We have also made some minor revisions to the folder naming and organization to make navigation of this immense library even easier.

Galbanum's Andrew Souter has been closely involved with the development of MetaSynth for several years and is the sole developer of Architecture Volume One. He is also part NI's sound-design team for Absynth 4.0 and Massive. In part because of these great experiences, Galbanum is interested in increasing connectivity and interactivity between these, and other, great software applications. Galbanum's Architecture Waveforms are therefore also available in NI Absynth 4.0 (.gly) format, and in a Universal Wav format for use in various 3rd party synths and samplers.

This product is part of our
"Future Synthesis Technology"
family, along with Architecture
Volume One

(9GB of groundbreaking new resources for UI Software's MetaSynth.) Who?

Leading U&I Software MetaSynth users who have aspirations to be on the cutting edge of modern sound-design, or lead new movements in all forms of progressive electronica will find this collection invaluable. Key users include sound-sesigners, producers, scoring professionals, artists, multi-media developers, and all synthesis/sound-design enthusiasts who are looking to expand their sonic pallet into new territories.

Why?

This product is a simple and inexpensive method to quickly and effortlessly expand MetaSynth's awesome potential. Most analog and retro synths use three or four waveshapes as a starting point for synthesis: Sine, Saw, Square, etc. Combined with a good filter these can be a decent starting point for designing many classic sounds. However, there are many sounds and timbres that can be better created by using different shapes to begin with, and there are many other new shapes/sounds, that are simply impossible to create with other methods. These can include natural instruments, complex FM sounds, AM Sounds, and a vast assortment of edgy digital sounds that are well suited for modern, future-forward music styles including various forms of electronic music and motion picture work.

In addition to being used as Oscillators, these waveforms can just as readily be used as Envelope shapes in the MetaSynth Effects Room. We encourage you to explore these immensely powerful areas if you are interested in the true bleeding-edge of modern sound-design.

How?

The Architecture MS Waveforms collection was developed largely outside MetaSynth itself using tools that allowed for a new level of detail and precision that was previously impossible. Many of them were computed algorithmically using Visual Studio scripting. Many others were tediously edited at the single sample level - single sample point that is - within Sound Forge. Doing this ensured that all waveforms were as mathematically perfect as possible and represent exactly the perfect form for a given function. MetaSynth's built-in Waveform editing tools are very powerful already, but we found more precise methods to get exactly what we were after. Furthermore, we found that once we had some basic waveforms generated outside of MetaSynth, transforming these even more with MetaSynth's built in tools yielded amazing new possibilities. We encourage you to do the same.