“Abstraction 01 is like a like a rare set of exotic spices used by a fine chef. Using a pinch here and there can transform a meat and potatoes production into a tantalizing sonic delicacy.”
“I had kinda given up on buying loops the last couple of years but I'm impressed by the quality of the demos and I think you've convinced me.”
Over 500MB of new cutting edge 44.1K/24bit. content. Over 250 Loops available in Apple Loops, Acid Loops, and REX2 formats. All loops are 4 or 8 measures long and are designed to allow using partial segments of the full loop to give thousands of variations.
Acid, Adobe Audition, Battery, Cubase, Digital Performer, Drumcore, FL Studio, GarageBand, GigaStudio, Halion, Intakt, Kontakt, Live, LM4, Logic, MachFive, MetaSynth, Nuendo, ProTools, Reason, Recycle, RMX, SampleTank, Sonar, Soundtrack, VSampler DXi, and other Various Hardware Samples and Audio Editing Software
Abstraction 01 is available for direct download through our web store. Apple Loops, Acid Loops, and REX2 formats are sperate downloads. During the introduction offer, customers may optionally download multiple formats at no aditional cost. The download is in ZIP format, and will uncompress to to give immediate access to the contents on Mac OS X and Windows platforms. Physical distribution will be available in early 2008.
Galbanum's Abstraction Sample Line is a downloadable series of ultramodern samples, loops, hits, and construction kits provided in industry standard formats including Apple Loops, Acid Loops, REX2, and .WAV.
Electronic musicians, artists, producers, DJs, scoring professionals, multi-media developers, and synthesis/sound-design enthusiasts of all experience levels who are looking for an easy way to escape the sonic banality of the overpopulated "me-too" market and embrace the unexpected will find this collection an invaluable coup de theatre. Anyone looking for a new way to tip the balance between musical predictability and surprise will find it here in this treasure chest of perturbations, anomalies, and sonic eccentricities.
Good music is always a balance between predictability and surprise; music which is too predicable is boring and that which has no predictability at all is chaotic. In modern times, most of the traditional elements of music have become, to one extent or another, predictable. There are no lost chords, extra hidden notes in the octave, or missing rhythms. Today creative instruments have expanded beyond the guitar, bass, keys, and drums to encompass new creative tools such as tempo-synched visual FFT filters, exotic DSP processes, chaotic systems, and obscure mathematical constructs. These new instruments are played with the same passion and creativity as the traditional ones. The question today becomes how can these new tools be used, misused, and abused to produce material which is in some way impossible to accomplish otherwise? How can it give artists an eleventh finger or second right foot; how can it translate into new surprises that elicit larger emotional responses from the listeners; and how can it add the perfect spark of chaos that sublimely elevates a project out of banality? The Abstraction Sample Line represents a thorough exploration of these magic smoke-and-mirror illusions of esoteric studio wizardry. It expertly packages this unique and unusual content into instantly accessible add-on loops, and offers sounds that can immediately reinsert surprise into any music project.
Galbanum's Abstraction Sample Series leverages the power of its own Architecture line of sound-design tools as well as proprietary DSP tools, unreleased low level mathematical resources, and computer music scripting languages to contribute a level of detail and precision to the final product that was previously impossible. These resources are fed into advanced sound-design suites, such as MetaSynth where all the heavy lifting and esoteric magic happens. Finally, the content undergoes post processing and mastering and is tightly integrated into the various supported standards. The end result is plug-and-play bliss for the user who now has instant access to the bleeding edge without the blood, sweat, and tears normally associated with it.
Andrew Souter, founder of Galbanum, is a world respected sound-designer, developer, mastering engineer, music producer, and artist. He has worked closely with companies like U&I Software, Native Instruments, Apple, Cakewallk, Waves, MOTU, Steinberg, Sound Toys, Camel Audio, Pronsoiq, and many others. He has worked with leading artists such as Sasha. He was worked with record labels such as Paul Oakenfold's Perfecto Records. He has worked with film companies such as Centropolis Entertainment. He has scored major global TV ad campaigns for clients including Discovery Channel. Galbanum products reflect his diverse experiences and strive always to balance industry leading technical excellence with a connection to, and expansion of, the human condition.